

Currently DarNified UI, DarkUI'd DarN and NorthernUI are automatically supported. MenuQue is not required for the skill usage leveling system, but without it certain features will be disabled. This mod requires OBSE (version 21 or higher) and MenuQue to function properly. The skill usage leveling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity. The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. Either pick an experience based leveling system (like Oblivion XP), or a skill usage leveling system (like Realistic Leveling).

This mod changes how the player character levels, removing the need for efficient leveling and making character development more diverse. Leveling calculations for the player character are not consistent with those of npcs. The ability to train all skills and attributes to 100 lowers the importance of classes These are:Įfficient leveling encourages unnatural game play However, character leveling has a few issues this mod tries to improve on. Oblivion has many elements for making a great RPG, like classes, skills, attributes, etc. Please read the included pdf readme file for further details. Characters with high infamy benefit from having a high bounty, while characters with high fame suffer a large penalty from having any bounty.Īdditionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class. As luck has no associated skills, it's calculated based on the character's fame, infamy and bounty. The character's attributes and derived attributes are automatically calculated based on his/her skills. The skill usage levelling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity. The experience based levelling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. Either pick an experience based leveling system (like Oblivion XP), or a skill usage levelling system (like Realistic Levelling). This mod changes how the player character levels, removing the need for efficient levelling and making character development more diverse.

